All About Rabbits on LL
Welcome to the Intro to Rabbits!
Lets start with the rabbit's page. I will be using one of my rabbits for the example.
Lets start with the rabbit's page. I will be using one of my rabbits for the example.
Up top we have the NAME of the rabbit in green.
The UGCH and AIGCH in black are the TITLES this particular rabbit has earned. This rabbit has titles in both agility and conformation.
CV's is the BREEDER PREFIX in black. This tells you who bred this rabbit. This cannot be changed and can only be added by the breeder.
The BREED, GENDER, AGE, DATE OF BIRTH, BREEDER, OWNER and link to their HUTCH are in the Basic Information block.
WEIGHT and TATTOO NUMBER are in the Dynamic Information block. You cannot change this information.
FUR, BODY, HEAD, EYES and EARS are part of the DNA Block. These are the rabbits PERMANENT STATS (Perms for short). A rabbit with an asterisks (*) next to ALL 5 stats is considered "PERFECT". These stats CANNOT be changed.
Under GENETICS, you have two options. There will either be nothing or it will show the rabbit's genetic code. The owner must gene test the animal for the code to show up.
COLOR is the color the rabbit is. If they are an unrecognized color by RFA, it will say Unaccepted under the color name.
The SIRE and DAM are clickable links. If either has died it will show up as "invalid rabbit". Below the Sire and Dam is a link to the PEDIGREE of the rabbit (shown below). All the names in the pedigree are links and under the pedigree it will show any OFFSPRING (shown below) the rabbit has had that have been kept along with their colors. Offspring not kept will not show up.
Under the Care block you have icons. In order: FEED, HAY, WATER, GROOM, TRAIN, PLAY, SHOW, FLEA TREATMENT and WORMER.
Feed, Hay and Water are basics. You can click the icons to feed and water your rabbit
Grooming is essential to keep your rabbit happy. You can use different items depending on the % needed.
(Example: Your rabbit is at 86%, you will need the Bristle Brush to get back to 100% groomed. (see Cheat Sheet)
Training can be done on the rabbits page (further down) or you may use the Trainer in Buckby.
Playing with your rabbit gains happiness. A happy rabbit wins shows. Use a Toy from the General Store!
Show your rabbit to gain points and add stat boosts (further down).
Flea treatment (also called Spot-On Treatment) and Wormer can be bought in the General Store in Wellbeing.
If the icons are grey, it means the rabbit has been cared for. If they are red or highlighted, the rabbit has not had that part of care done. Note: FLEA TREATMENT and WORMER are not a requirement of care at this time (this will be changing).
GROOMING and HAPPINESS are measured by if you have cared for your rabbit. GROOMING is increased by brushing or bathing your rabbit. HAPPINESS is increased by playing with them.
VACCINATIONS and MICROCHIPPING are done at the VETS OFFICE in your town. You must have a CARRIER attached to your rabbit beforehand!
The UGCH and AIGCH in black are the TITLES this particular rabbit has earned. This rabbit has titles in both agility and conformation.
CV's is the BREEDER PREFIX in black. This tells you who bred this rabbit. This cannot be changed and can only be added by the breeder.
The BREED, GENDER, AGE, DATE OF BIRTH, BREEDER, OWNER and link to their HUTCH are in the Basic Information block.
WEIGHT and TATTOO NUMBER are in the Dynamic Information block. You cannot change this information.
FUR, BODY, HEAD, EYES and EARS are part of the DNA Block. These are the rabbits PERMANENT STATS (Perms for short). A rabbit with an asterisks (*) next to ALL 5 stats is considered "PERFECT". These stats CANNOT be changed.
Under GENETICS, you have two options. There will either be nothing or it will show the rabbit's genetic code. The owner must gene test the animal for the code to show up.
COLOR is the color the rabbit is. If they are an unrecognized color by RFA, it will say Unaccepted under the color name.
The SIRE and DAM are clickable links. If either has died it will show up as "invalid rabbit". Below the Sire and Dam is a link to the PEDIGREE of the rabbit (shown below). All the names in the pedigree are links and under the pedigree it will show any OFFSPRING (shown below) the rabbit has had that have been kept along with their colors. Offspring not kept will not show up.
Under the Care block you have icons. In order: FEED, HAY, WATER, GROOM, TRAIN, PLAY, SHOW, FLEA TREATMENT and WORMER.
Feed, Hay and Water are basics. You can click the icons to feed and water your rabbit
Grooming is essential to keep your rabbit happy. You can use different items depending on the % needed.
(Example: Your rabbit is at 86%, you will need the Bristle Brush to get back to 100% groomed. (see Cheat Sheet)
Training can be done on the rabbits page (further down) or you may use the Trainer in Buckby.
Playing with your rabbit gains happiness. A happy rabbit wins shows. Use a Toy from the General Store!
Show your rabbit to gain points and add stat boosts (further down).
Flea treatment (also called Spot-On Treatment) and Wormer can be bought in the General Store in Wellbeing.
If the icons are grey, it means the rabbit has been cared for. If they are red or highlighted, the rabbit has not had that part of care done. Note: FLEA TREATMENT and WORMER are not a requirement of care at this time (this will be changing).
GROOMING and HAPPINESS are measured by if you have cared for your rabbit. GROOMING is increased by brushing or bathing your rabbit. HAPPINESS is increased by playing with them.
VACCINATIONS and MICROCHIPPING are done at the VETS OFFICE in your town. You must have a CARRIER attached to your rabbit beforehand!
Under BREED RABBITS you will see "Breed With" and a dropdown menu and a button for breeding. You can do this from both the doe and buck pages. NOTE: You CANNOT crossbreed rabbits. Rabbits must be over 6 months old and females must be under 6 years 8 months. Bucks can breed until they die.
In the Assigned block, you have the items currently ATTACHED to your rabbit. You attach items to your rabbit in your INVENTORY.
ASSIGN TREAT TYPE is where you assign a specific treat to your rabbit. Each treat has its own boost. You can find this in the Cheat Sheet. You must assign a treat to your rabbit to train it by hand.
If you wish to move your rabbit, you may do so in the MOVE HUTCHES block. The dropdown menu will only show hutches currently available for your rabbit. Females must be housed with females, and males with males.
In the Assigned block, you have the items currently ATTACHED to your rabbit. You attach items to your rabbit in your INVENTORY.
ASSIGN TREAT TYPE is where you assign a specific treat to your rabbit. Each treat has its own boost. You can find this in the Cheat Sheet. You must assign a treat to your rabbit to train it by hand.
If you wish to move your rabbit, you may do so in the MOVE HUTCHES block. The dropdown menu will only show hutches currently available for your rabbit. Females must be housed with females, and males with males.
The STATISTICS block is the most important block on the page.
REGISTRATIONS are the associations and groups that the rabbit is registered with. If the rabbit is RFA registered it will gain titles.
AGILITY (AGI), CONFORMATION (CON), INTELLIGENCE (INT), SPEED (SPD) and TEMPERAMENT (TMP) are considered the rabbit's "Non Permanent Stats" or "Non-Perms/NP" for short. These are the rabbits "Total Stats" when added together. The higher the numbers the better chance your rabbit will win shows.
Each show placement gives a rabbit a certain amount of POINTS. A rabbit will level up when it reaches 1000, 2000, 3000 etc points. Each level up gives the rabbit a NP boost! Rabbits can level up in both conformation and agility.
WINS is the number of shows your rabbit has won. The number is a clickable link that shows the current show results for this particular rabbit. This applies to both conformation shows and agility trials!
REGISTRATIONS are the associations and groups that the rabbit is registered with. If the rabbit is RFA registered it will gain titles.
AGILITY (AGI), CONFORMATION (CON), INTELLIGENCE (INT), SPEED (SPD) and TEMPERAMENT (TMP) are considered the rabbit's "Non Permanent Stats" or "Non-Perms/NP" for short. These are the rabbits "Total Stats" when added together. The higher the numbers the better chance your rabbit will win shows.
Each show placement gives a rabbit a certain amount of POINTS. A rabbit will level up when it reaches 1000, 2000, 3000 etc points. Each level up gives the rabbit a NP boost! Rabbits can level up in both conformation and agility.
WINS is the number of shows your rabbit has won. The number is a clickable link that shows the current show results for this particular rabbit. This applies to both conformation shows and agility trials!
The AGILITY TRAINING block is where you train your rabbit for agility trials. The more training they have, the better they will be.
The EDIT RABBIT block is where you can change things!
NAME is where you can name your rabbit anything you want (within LL guidelines of course!). You CANNOT delete the black PREFIX.
NOTES are your notes and nobody else can see them until you sell the rabbit.
FOR SALE is where you input information if you wish to sell your rabbit. You must put a number in the currency box and the rabbit only shows up for PUBLIC sale or none at all. You may wish to RESERVE your rabbit for an individual. You will need to input their USER ID in the box.
FOR USER is used if you wish to GIVE the rabbit to someone. You will need to input their USER ID in the box. They will receive a message to pick the rabbit up.
FOR STUD is used if you want your rabbit up for stud. This can only be used for males. You may choose PRIVATE or PUBLIC stud.
UPDATE is the button used to update your information. If you do not press this, nothing will be changed.
REMOVE MINERAL STONE is used if you wish to remove the mineral stone (only if one is attached).
NEXT is to go to the next rabbit in the hutch.
NAME is where you can name your rabbit anything you want (within LL guidelines of course!). You CANNOT delete the black PREFIX.
NOTES are your notes and nobody else can see them until you sell the rabbit.
FOR SALE is where you input information if you wish to sell your rabbit. You must put a number in the currency box and the rabbit only shows up for PUBLIC sale or none at all. You may wish to RESERVE your rabbit for an individual. You will need to input their USER ID in the box.
FOR USER is used if you wish to GIVE the rabbit to someone. You will need to input their USER ID in the box. They will receive a message to pick the rabbit up.
FOR STUD is used if you want your rabbit up for stud. This can only be used for males. You may choose PRIVATE or PUBLIC stud.
UPDATE is the button used to update your information. If you do not press this, nothing will be changed.
REMOVE MINERAL STONE is used if you wish to remove the mineral stone (only if one is attached).
NEXT is to go to the next rabbit in the hutch.